This allows to mouse to travel farther as the distance traveling when jumping is set at the moment the user jumps.Īccording to ancient folklore mentioned in the Valentine's Day 2016 event post, mice used to have four arms, four legs and a head with two faces. Movement statistics Note that c is used here as the length of a small box.Ībout 4.5c (requires >1c of jumping space under you)Īn Air Jump is when a mouse runs off a platform and jumps in mid-air. ↑ This happens when you don't bring the cheese back to the hole and survive to the end of a round.↑ This also happens when you used /mort while AFK.After the round, their score is reset to the number of mice they saved. Points are used to tell who will be shaman on the next map, with the mouse having the highest score being chosen. Points are shown for each player in the room next to the right of the in-game chat. You may hear mice say all sorts of crazy things, so if you don't know what something means, check Slang.Įvery map you have the opportunity to accumulate "points" these points are reset if you leave the game, leave the room, or become shaman. Some mice choose to remain out of the mousehole and give the shaman extra time to build cars and anvil gods at the end of the round. Trapped or shamanless mice often remain on stage and mess about, goofing about dancing and moonwalking. Not to be outdone by others, many mice exhibit lemming or sheep-like behavior. The direction of mice can often be changed with a suggestion in the chat box or an arrow placed by the shaman, and easily changed back by any new development on the stage. Shaman trolls are more common and effective, however. Excessive trolling can lead to the irritation of other players, but is usually done in good humor. This is generally referred to as trolling. Some players push other mice off the stage or purposefully cause the collapse of beneficial platforms so that other mice are unable to reach the cheese or the exit. In other cases it is done purposefully to remove unwanted items. In many cases this leads to the death or entrapment of the group. All these mice converging to one spot often lead to the collapse of platforms and the toppling of structures, boxes, and planks. Greedy mice tend to stand close to their goal to get a head start when the shaman places the next structure to help them forward. The objective for most mice is to carry the cheese to the hole as fast as possible while avoiding hazards which would cause them to fall off the screen and die.
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